UpdateFrequency
: float
[Get] |
Signature
float Oculus.Interaction.Throw.IVelocityCalculator.UpdateFrequency |
WhenNewSampleAvailable
: Action< ReleaseVelocityInformation > |
Signature
Action<ReleaseVelocityInformation> Oculus.Interaction.Throw.IVelocityCalculator.WhenNewSampleAvailable |
WhenThrowVelocitiesChanged
: Action< List< ReleaseVelocityInformation > > |
Signature
Action<List<ReleaseVelocityInformation> > Oculus.Interaction.Throw.IVelocityCalculator.WhenThrowVelocitiesChanged |
LastThrowVelocities
()
|
Signature
IReadOnlyList< ReleaseVelocityInformation > Oculus.Interaction.Throw.IVelocityCalculator.LastThrowVelocities() Returns IReadOnlyList< ReleaseVelocityInformation > |
SetUpdateFrequency
(
frequency
)
|
Signature
void Oculus.Interaction.Throw.IVelocityCalculator.SetUpdateFrequency(float frequency) Parameters frequency: floatReturns void |