NodePrefab
: abstract INodeUI< TLeaf >
[Get] |
Signature
abstract INodeUI<TLeaf> Oculus.Interaction.DebugTree.DebugTreeUI< TLeaf >.NodePrefab |
Value
: abstract TLeaf
[Get] |
Signature
abstract TLeaf Oculus.Interaction.DebugTree.DebugTreeUI< TLeaf >.Value |
InstantiateTree
(
value
)
|
Signature
abstract DebugTree< TLeaf > Oculus.Interaction.DebugTree.DebugTreeUI< TLeaf >.InstantiateTree(TLeaf value) Parameters value: TLeafReturns abstract DebugTree< TLeaf > |
Start
()
|
Signature
virtual void Oculus.Interaction.DebugTree.DebugTreeUI< TLeaf >.Start() Returns void |
TitleForValue
(
value
)
|
Signature
abstract string Oculus.Interaction.DebugTree.DebugTreeUI< TLeaf >.TitleForValue(TLeaf value) Parameters value: TLeafReturns abstract string |
BuildTree
()
|
Signature
void Oculus.Interaction.DebugTree.DebugTreeUI< TLeaf >.BuildTree() Returns void |