DebugTree
(
root
)
|
Signature
Oculus.Interaction.DebugTree.DebugTree< TLeaf >.DebugTree(TLeaf root) Parameters root: TLeaf |
TryGetChildren
(
node
, children
)
|
Signature
abstract bool Oculus.Interaction.DebugTree.DebugTree< TLeaf >.TryGetChildren(TLeaf node, out IEnumerable< TLeaf > children) Parameters node: TLeafchildren: out IEnumerable< TLeaf >Returns abstract bool |
GetRootNode
()
|
Signature
ITreeNode< TLeaf > Oculus.Interaction.DebugTree.DebugTree< TLeaf >.GetRootNode() Returns ITreeNode< TLeaf > |
Rebuild
()
|
Signature
void Oculus.Interaction.DebugTree.DebugTree< TLeaf >.Rebuild() Returns void |