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DebugTree Class

Constructors

DebugTree ( root )
Signature
Oculus.Interaction.DebugTree.DebugTree< TLeaf >.DebugTree(TLeaf root)
Parameters
root: TLeaf

Protected Methods

TryGetChildren ( node , children )
Signature
abstract bool Oculus.Interaction.DebugTree.DebugTree< TLeaf >.TryGetChildren(TLeaf node, out IEnumerable< TLeaf > children)
Parameters
node: TLeaf
children: out IEnumerable< TLeaf >
Returns
abstract bool

Methods

GetRootNode ()
Signature
ITreeNode< TLeaf > Oculus.Interaction.DebugTree.DebugTree< TLeaf >.GetRootNode()
Returns
ITreeNode< TLeaf >
Rebuild ()
Signature
void Oculus.Interaction.DebugTree.DebugTree< TLeaf >.Rebuild()
Returns
void