class IsdkSceneObjectPool(scene: Scene, meshFactory: () -> SceneMesh, namePrefix: String)
IsdkSceneObjectPool
(
scene
,
meshFactory
,
namePrefix
)
:
IsdkSceneObjectPool |
Signature
constructor(scene: Scene, meshFactory: () -> SceneMesh, namePrefix: String) Parameters Returns |
borrow
()
:
SceneObject |
Signature
fun borrow(): SceneObject Returns |
destroy
()
|
Signature
fun destroy() |
getBorrowedCount
()
:
Int
|
Signature
fun getBorrowedCount(): Int Returns
Int
|
reset
()
|
Signature
fun reset() |