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IsdkPanelPaddingRenderSystem Class

Extends SystemBase
Modifiers: final

Signature

class IsdkPanelPaddingRenderSystem : SystemBase

Constructors

IsdkPanelPaddingRenderSystem () : IsdkPanelPaddingRenderSystem
Signature
constructor()

Properties

systemManager : SystemManager
[Get][Set]
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager

Functions

associateSystemManager ( systemManager )
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager
The system manager to associate with.
delete ( entity )
System should do any housekeeping based on IsdkPanelPaddingRenderSystem.delete being removed from the scene
Signature
open override fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
System should clean up any and all resources for shutdown
Signature
open fun destroy()
equals ( other ) : Boolean
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean
Parameters
other: Any?
The object to compare with.
Returns
Boolean
True if this system is equal to the other object, false otherwise.
execute ()
System should perform all the operations based on relevant entities.
Signature
open override fun execute()
getDependencies () : SystemDependencies?
Returns the dependencies of this system.
Signature
open fun getDependencies(): SystemDependencies?
Returns
The dependencies of this system, or null if there are no dependencies.
getScene () : Scene
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene
Returns
The scene that this system is associated with.
hashCode () : Int
Returns the hash code of this system.
Signature
open override fun hashCode(): Int
Returns
Int
The hash code of this system.
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