FOvrGroupPresenceJoinIntent
()
|
This is the default constructor for the struct, which initializes the ovrGroupPresenceJoinIntentHandle and TOvrMessageHandlePtr to their default values.
Signature
FOvrGroupPresenceJoinIntent::FOvrGroupPresenceJoinIntent() |
FOvrGroupPresenceJoinIntent
(
OvrHandle
, MessageHandlePtr
)
|
Copying values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
Signature
FOvrGroupPresenceJoinIntent::FOvrGroupPresenceJoinIntent(ovrGroupPresenceJoinIntentHandle OvrHandle, TOvrMessageHandlePtr MessageHandlePtr) Parameters OvrHandle: ovrGroupPresenceJoinIntentHandleMessageHandlePtr: TOvrMessageHandlePtr |
DeeplinkMessage
: FString |
An opaque string provided by the developer to help bringing users together.
Signature
FString FOvrGroupPresenceJoinIntent::DeeplinkMessage |
DestinationApiName
: FString |
field FOvrDestination::ApiName is the unique API Name that refers to an in-app destination.
Signature
FString FOvrGroupPresenceJoinIntent::DestinationApiName |
LobbySessionId
: FString |
This is a session ID that represents a closer group/squad/party of users. It is expected that all users with the same lobby session id can see or hear each other. Users with the same lobby session id in their group presence will show up in the roster and will show up as "Recently Played With" for future invites if they aren't already Oculus friends.
Signature
FString FOvrGroupPresenceJoinIntent::LobbySessionId |
MatchSessionId
: FString |
This is a session that represents all the users that are playing a specific instance of a map, game mode, round, etc. This can include users from multiple different lobbies that joined together and the users may or may not remain together after the match is over. Users with the same match session id in their group presence will not show up in the Roster, but will show up as "Recently Played with" for future invites.
Signature
FString FOvrGroupPresenceJoinIntent::MatchSessionId |
Clear
()
|
Setting all values to their defaults, effectively clearing the struct.
Signature
void FOvrGroupPresenceJoinIntent::Clear() Returns void |
Update
(
OvrHandle
, MessageHandlePtr
)
|
Updating values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
Signature
void FOvrGroupPresenceJoinIntent::Update(ovrGroupPresenceJoinIntentHandle OvrHandle, TOvrMessageHandlePtr MessageHandlePtr) Parameters OvrHandle: ovrGroupPresenceJoinIntentHandleMessageHandlePtr: TOvrMessageHandlePtrReturns void |