joints
: HandSkeletonJoint [] |
Signature
HandSkeletonJoint [] Oculus.Interaction.Input.HandSkeleton.joints |
Joints
: IReadOnlyHandSkeletonJointList |
Signature
IReadOnlyHandSkeletonJointList Oculus.Interaction.Input.HandSkeleton.Joints |
this[int jointId]
: ref readonly HandSkeletonJoint |
Signature
ref readonly HandSkeletonJoint Oculus.Interaction.Input.HandSkeleton.this[int jointId] |
DefaultLeftSkeleton
: readonly HandSkeleton |
Signature
readonly HandSkeleton Oculus.Interaction.Input.HandSkeleton.DefaultLeftSkeleton |
DefaultRightSkeleton
: readonly HandSkeleton |
Signature
readonly HandSkeleton Oculus.Interaction.Input.HandSkeleton.DefaultRightSkeleton |
FromJoints
(
joints
)
|
Signature
static HandSkeleton Oculus.Interaction.Input.HandSkeleton.FromJoints(Transform[] joints) Parameters joints: Transform []Returns HandSkeleton |