onSceneReady is no longer guaranteed to run directly before onVRReady. It still will run before onSceneTick and all of the Spatial SDK Systems like LocomotionSystem.HandMicrogestureLocomotionSystem.Microgestures.isFist for detecting when a fist pose is held.Audio.looping, Audio.playbackState, and Scene.playSound().// Example parenting to mesh node TransformParent(entity = avatarEntity, nodeName = "RightWrist"),
Scene.rayArcIntersectForDuration() for tracing ballistic arcs over a specified duration.SpatialInterface.isGraphicsReady() for checking graphics readiness without blocking initialization.VrActivity, OVRMetricsFeature, and ComposeFeature.uiset_sample startup.mruk_sample to use the default scene model.animations_sample.animations_sample, object_3d_sample_isdk, spatial_video_sample, and hybrid_sample.