


| Setting | What it does |
|---|---|
Enable Instanced Stereo | Reduces draw calls using multi-view rendering. Requires an editor restart. |
Enable PC Forward Shading | Enables forward shading for PC targets. Requires an editor restart. |

| Setting | What it does |
|---|---|
Use Vulkan Rendering Backend | Sets Vulkan as the rendering backend. |
Use Half Precision Float | Enables half-precision floating point. Requires an editor restart. |
Enable MSAA | Enables 4x MSAA antialiasing. |
Enable Occlusion Culling | Enables hardware occlusion culling. |
Enable Dynamic Foveation | Enables dynamic foveated rendering. |
Disable Post Processing | Disables mobile post-processing, including Mobile HDR. Requires an editor restart. |
Enable Mobile Multi-View | Enables mobile multi-view stereo rendering. Requires an editor restart. |
Disable Lens Flare | Disables lens flare post-processing. |
Enable Static Lighting | Enables static lighting. Requires an editor restart. |
Enable Forward Shading | Enables forward shading for Quest 2. Requires an editor restart. |
Disable Ambient Occlusion | Disables mobile ambient occlusion. Available in UE 5.6 and earlier. Requires an editor restart. |