Grabbable component to an entity to enable grabbing.IsdkToolkitBridgeSystem automatically adds the grabbable feature to any entity that has both a Grabbable component and either a mesh or collider component. No manual changes are needed to use the feature. However, Interaction SDK’s grabbable feature also provides a direct movement type and tuning values for responsiveness. To access these, manually add the IsdkGrabbable component to an entity.Grabbable component and either a Mesh component or a Collider. If both are present, the Collider is used. For improved runtime performance and the ability to use touch-grabs (grabbing an object while your hand or controller is inside it), add collider components instead of relying on mesh component collision. You must use Spatial SDK Collider components, as they are mapped to Interaction SDK’s internal colliders.| Spatial SDK Collider | Interaction SDK Collider | Ray Grab | Touch Grab |
|---|---|---|---|
Box | IsdkBoxCollider | Yes | Yes |
RoundedBox | IsdkBoxCollider | Yes | Yes |
Quad | IsdkBoxCollider | Yes | Yes |
Plane | IsdkBoxCollider | Yes | Yes |
Sphere | IsdkSphereCollider | Yes | Yes |
Mesh | n/a | Yes | No |
IsdkToolkitBridgeSystem but want to enable grabbing functionality for an entity, follow these steps.Grabbable component on the entity with an IsdkGrabbable component.IsdkGrabConstraints component.