Download the latest version of Spatial Editor on the Spatial SDK downloads page. By downloading, you agree to the Spatial Editor Terms.
Note: Spatial Editor is a spatial composition tool for Spatial SDK. It is not a standalone tool for creating Meta Horizon apps.
System requirements (Mac)
Minimum:
macOS 12.4 (Monterey)
Apple Silicon or Intel Core (2nd Gen)
8GB RAM
GPU with Metal 2.2
Recommended:
macOS 14 (Sonoma)
Apple Silicon
16GB RAM
GPU with Metal 2.2
System requirements (Windows)
Minimum:
Windows 10
4 cores with SSE4.2
8GB RAM
4 GB VRAM with OpenGL 4.6 (AMD GCN 4th gen, Nvidia GeForce 16 series, or Intel Rocket Lake).
Recommended:
Windows 11
8 cores
16GB RAM
8GB VRAM
Troubleshooting:
If you encounter the error: The code execution cannot proceed because VCRUNTIME.dll was not found, you can download the required Microsoft Visual C++ Redistributable package from here
Open your first Spatial Editor project
If you’re new to the Spatial SDK, follow these steps to open your first project in Spatial Editor:
Navigate to Meta-Spatial-SDK-Samples/CustomComponentsSample/app/scenes.
Open the Main.metaspatial file to see the project in Spatial Editor.
Note: Most of the sample projects come with a Main.metaspatial file stored inside of app/scenes/.
Understand your project structure
The scenes directory in your Spatial SDK app should contain your entire Spatial Editor project. The following screenshot shows the CustomComponentsSample project opened in Android Studio: