- Avoid displaying too many objects at once: Make sure to not overwhelm your users by displaying too many objects in the scene at once, which can obscure people’s surroundings and potentially even be a safety hazard. E.g. try to keep your main controls in a single UI panel, as opposed to having multiple windows floating around.
- Using depth to communicate feedback: Depth helps you create visual feedback and make an object stand out from its surroundings. An example for this would be a button that stands out and moves slightly back when pressed.
- Add audio cues and feedback across your experience: Nothing brings an experience more to life than sound. You should therefore constantly look for opportunities to incorporate audio feedback into your experience. Since there is no tactile feedback in Mixed Reality, providing visual and audio cue becomes even more important to improve interaction confidence and usability. E.g. in our sample projects you will notice that each UI element is emitting a sound whenever it is pressed or grabbed. The same goes for objects such as grabbables.