- Teach object interaction: Ensure players have ample opportunities to practice object interaction in a relaxed, untimed environment. If your game uses the trigger to grip objects and players are expected to hold something (like a weapon) for a long period, consider a toggle to grip option to alleviate hand fatigue.
- Make comfort settings easy to find and understand: allow players to choose between Comfort vs Immersive settings, rather than adjusting individual settings.
- Clearly demonstrate or describe gestures: Players may struggle to understand a gesture through text or audio description alone. Provide an animation, video, or mirror to assist visual learning. This is applicable to hand gestures as well as full motion gestures like leaning or putting hands together. For hand gestures, ensure you use the correct wording to describe the gesture; selecting something with hands is typically a pinch, not a tap.