Get started with Meta VR Glasses

Meta VR Glasses define a new era of VR: lightweight glasses paired with a compact compute puck, running Meta Horizon OS. They take input from your eyes, hands and voice so you can build immersive experiences people can wear anywhere. Start building today so your app is ready at launch.

Meta VR Glasses beside a compact compute puck

Available Spring 2027

What are Meta VR Glasses

Our most advanced and lightest VR device, backed by a familiar platform.

Meta VR Glasses beside a compact compute puck

FORM FACTOR

VR Glasses and a compute puck

At about 100g, VR Glasses stay light by moving compute and battery into a compact puck connected by a thin tether, making them comfortable enough to wear for hours.

A person selecting an interface element with a pinch gesture

NATURAL INPUT

Eyes, hands and voice

Look to target, tap to select and talk to Meta AI with no controllers required. Meta Quest Touch Plus Controllers are supported to access the full Meta Quest library (controllers available separately).

The Meta Horizon OS home environment with app icons

PLATFORM

Same OS as Meta Quest

Meta VR Glasses run on the existing OS you already know on Meta Quest and use the same SDKs, so your tools and skills carry over.

5K micro-OLED display
Snapdragon XR2 Gen 3
~100g glasses
Available Spring 2027

Start building today. No device needed.

The SDKs and tools to build for Meta VR Glasses are already available. You can build and test right on your computer with Meta XR Simulator and Spatial Simulator. Both support Meta VR Glasses input, so your experience is ready the day it launches.

Build on what you already know

New hardware usually means starting over. Not this time. Meta VR Glasses run the same OS as Meta Quest and use the same engines, SDKs, and samples you already know. A single app can target both Meta Quest and Meta VR Glasses, or you can ship separate builds to each device. There's also a clear path to bring over what you've already built: the Device Readiness Check and agentic tooling help you add support for eyes and hands. To make sure your AI agent has all the latest context on Meta VR Glasses, install Meta VR CLI.

Bring your Meta Quest app to Meta VR Glasses

Install Meta VR CLI

Close-up of the Meta VR Glasses

Meta VR Glasses vs Meta Quest

Both are Meta VR devices. They differ most in form factor and input.

Meta VR Glasses headset

Meta VR Glasses

Meta Quest headset

Meta Quest

Form factor

VR Glasses with a compute puck

All-in-one device

Primary input

Eyes, hands and voice; controllers available separately

Touch controllers, hands and voice

Mixed reality

Open-periphery color passthrough with autofocus and depth sensing

Color passthrough with depth sensing

Platform

Meta Horizon OS

Meta Horizon OS

A person targeting an interface with their gaze and pinching to select

Design for eyes and hands

On Meta VR Glasses, the primary input is eyes and hands: look with your eyes, act with your hands. Design your app around gaze-to-target and pinch-to-select first, then add controllers as an option for the people who have them. The Meta XR Interaction SDK gives you targeting, selection, scrolling and grabbing out of the box.

Get started with hands and eyes

What you can build

From unforgettable entertainment and peak productivity to immersive games, see what Meta VR Glasses makes possible.

Text and fine detail rendered on a 5K micro-OLED display

The sharpest display yet

A 5K micro-OLED display keeps text and fine detail crisp, which makes it ideal for reading-heavy, productivity, and media apps.

Full-color passthrough blending digital objects with a real room

Mixed reality

High-quality, full-color passthrough with autofocus and depth lets your apps blend the digital and physical worlds.

A hands-first game running on Meta VR Glasses

Gaming

Build games for hands-first play that work natively on Meta VR Glasses. Controllers work too, keeping the full Meta Quest catalog available to players who have them.

Multiple large virtual screens floating above a real desk

A portable workspace

People can connect a Mac or PC wirelessly and work across multiple large virtual screens while still seeing their real desk.

Choose your path

Start where it makes sense for you.

New to building for Meta VR?

Panel and 2D apps feel right at home on Meta VR Glasses and are the fastest way to your first build. Bring an Android or web app and get running on Meta Horizon OS.

Already build for Meta Quest?

Your OS, SDKs and tools carry over. Bring your existing app, optimize it for eyes and hands and target both device lines from one project.

Start building

Pick your development path. Every path works with AI tooling: install the Meta VR CLI to scaffold and optimize projects with agents like Muse Code.

Unity

Build for Meta VR Glasses with Unity.

Documentation

Unreal Engine

Build for Meta VR Glasses with Unreal Engine.

Documentation

Android

Build 2D and panel apps for Meta VR Glasses with Android.

Documentation

Immersive Web SDK

Build for Meta VR Glasses with the Immersive Web SDK.

Documentation

Build faster with AI

Enhance your agentic workflows for Meta VR devices by leveraging our suite of AI development tools.

Documentation