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VR is Expanding. Start Building for Meta VR Glasses Today.
Meta VR Glasses unveiled at Meta Connect 2026, and the v207 SDK are available now. Start building for the next generation of Meta VR today.

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Meta VR Start Developer Competition, Reach Further, Win Bigger
The Meta VR Start Developer Competition is open. Build a new Meta VR experience or update an existing one in eight weeks for a share of $1M.
All, Apps, Design, Entertainment, Marketing, Mobile, Quest, Web VR
Introducing Meta XR Operator: Close the Build-Test-Verify Loop for VR
Meta XR Operator lets any MCP-compatible AI agent see, navigate, and interact with your running VR app in Meta XR Simulator, closing the build-test-verify loop.
Optimization, Quest, Unity
Smarter Pricing, Better Trials, and Deeper Analytics for VR Developers
Explore new tools to grow revenue, optimize trials, and monitor quality in VR.
All, Design, Games, Quest
The Community-Driven Economy: How VR Studios Can Boost Retention and Revenue Through Social Play
Learn how small VR studios use social mechanics like UGC, leaderboards, and frictionless onboarding to drive retention and revenue on Meta Quest.
All, Apps, Design, Games, Quest
What Unity Developers Learned About Building for Meta Quest at Unite Seoul 2026
New AI tools make building for Meta Quest in Unity faster than ever. See what we shared at Unite Seoul 2026.
Design, Hand tracking, Optimization, Quest, Unity
Build Faster, Earn More: Introduction to Growth Hacking Part 3
Part of the Build Faster, Earn More series: How to A/B test content formats, set SMART goals, and track KPIs for your Meta Quest title.
All, Apps, Design, Games, Optimization, Quest
Build Faster, Earn More: Introduction to Growth Hacking Part 2
Part of the Build Faster, Earn More series: A growth hacking guide covering audience positioning, account setup, and content strategy.
All, Apps, Design, Entertainment, Games, Quest
Build Faster, Earn More: Introduction to Growth Hacking Part 1
Part of the Build Faster, Earn More series: growth hacking for VR developers (Part 1), covering UGC, audience research, and content strategy.
All, Design, Games, Optimization, Quest
Build Faster, Earn More: How to Get Started with In-Game Analytics
Part of the Build Faster, Earn More series: a question-first guide to in-game analytics, from first event to team-wide dashboards.
All, Design, Games, Optimization, Quest