Meta VR Academy Updated: Oct 28, 2026
When following the steps isn’t enough, understanding the why can help you move forward. Designed to supplement Meta VR developer resources, Meta VR Academy’s self-paced, interactive courses explain the reasoning behind platform requirements and development best practices—so you can make sense of what isn’t working, reconsider your approach, and make more informed decisions for your app.
This curriculum is organized around the stages of the developer journey. Start at the stage that matches where you are, or work through them in order.
Build hands-first experiences NEW Design, build, and test hands-first apps on Meta Horizon OS. Choose the path that fits your project, or browse the full
hands library on Meta VR Academy.
Path 1: Build a new hands-first game
Concept, core loop, interaction vocabulary, and validation from the ground up.
Building Your First Game for Hands
Tips for Choosing an Interaction Model
Building a Clear Interaction Vocabulary
Making Hand Interactions Forgiving and Reversible
Prototyping and Testing Hands Interactions
Path 2: Port a controller-first game
Translate intent, protect the critical path, and confirm supported-input metadata.
Adapting an Existing Game for Hands
Is My Game a Good Fit for Hands?
Tips for Choosing an Interaction Model
Building a Clear Interaction Vocabulary
Making Hand Interactions Forgiving and Reversible
Prototyping and Testing Hands Interactions
Hands video tips
Short videos on common hands interaction problems and how to fix them.
Play Why Hand Rays Miss During Pinch Play User Onboarding and Instructions Five Tips for a Successful Hands-First App Submission
Up next: User Onboarding and Instructions
Click a panel behind to bring it forward.
Five Tips for a Successful Hands-First App Submission User Onboarding and Instructions Why Hand Rays Miss During Pinch Design the Interaction Area, Not Just the Visual Give Interaction Methods a Clear Logic Turn Controller Inputs into a Hands Interaction Model Design for Tracking Loss and Recovery Design Around Occlusion and Camera Visibility Make the Input Mode Obvious in Mixed 3D Scenes Show the Middle-Distance Handoff Understand
Learn what Meta VR requires before you start making Store and compliance decisions.
Build
Develop your app with the practices, expectations, and feature guidance you need.
Meet requirements
Meet data, privacy, content, verification, and review requirements with confidence.
Launch
Prepare your Store presence, assets, publishing workflow, and app review submission.
Grow
Improve discovery, conversion, monetization, and long-term performance on the Store.
Learn what Meta VR requires before you start making Store and compliance decisions.
Understanding Requirements and Managing Your Tasks
Content Moderation and Reporting Compliance
Understanding Meta's Content Guidelines
Develop your app with the practices, expectations, and feature guidance you need.
NEW Building Your First Game for Hands
NEW Adapting an Existing Game for Hands
Building Your Experience on the Store
Meet data, privacy, content, verification, and review requirements with confidence.
Completing Organization Verification
Navigating the Data Use Checkup
Navigating the Data Handling Questionnaire
Navigating the Developer Data Use Policy
Writing Your Privacy Policy
Completing Age Group Self-Certification
Prepare your Store presence, assets, publishing workflow, and app review submission.
Driving Discoverability with Metadata
Preparing Assets for the Store
Improve discovery, conversion, monetization, and long-term performance on the Store.
Boosting Conversion on the Store
Transitioning to Free-to-Play
Using Platform Analytics to Improve Your Game