Today we're
pulling back the curtain on
Meta Quest 3, our most powerful device yet. Featuring higher resolution, stronger performance, breakthrough mixed reality (MR) technology, and a slimmer, more ergonomic form factor, Quest 3 offers the best of VR and MR. Quest 3 will be backwards compatible with Meta Quest 2 and will ship this fall in
all countries where Meta Quest is currently supported. The base price is $499.99 USD for the 128GB headset, and we’ll offer an additional storage option for those who want some extra space. Be sure to mark your calendars because we’ll be sharing even more about Quest 3 at
Meta Connect on
September 27!
But that’s not all—we’re also launching new system updates that increase the overall CPU and GPU power of Quest 2 and Quest Pro. Run at higher frame rates, target a higher resolution, or increase the complexity of your scene—this update increases peak performance. We’re also dropping the price of Quest 2 so more people can access your experiences. We’re committed to helping you reach a growing audience, and we’re excited to give you even more resources to boost performance.
With performance upgrades at your front door and exciting new hardware on the horizon, now is the time to start building and optimizing your existing apps for this next phase of the Meta Quest ecosystem. Dive in for the latest updates, including new opportunities to build for MR and tools to grow your business.
Grow Your Business on Our Most Powerful Headset Yet
Fans’ appetite for new experiences on Meta Quest is at an all-time high. Last October, we shared that $1.5 billion has been spent on games and apps in the Meta Quest Store. And earlier this year, we shared that there are now over 200 apps on our VR headsets that have made more than $1 million. Developers continue to redefine what high-quality and high-fidelity experiences are on Meta Quest. With Quest 3, you’ll be able to create truly next-gen experiences that let you effortlessly blend the physical and virtual worlds. Offering cutting-edge VR and MR capabilities with boosts to performance and resolution, Quest 3 builds on this momentum and expands your opportunities to find an audience, monetize, and sustain success.
Create deeper immersion in VR: Quest 3 will help your titles look, feel, and perform better than ever thanks to a significant increase in compute power,
pancake optics, and a new next-gen Snapdragon chipset. That next-gen Snapdragon chipset delivers more than twice the graphical performance as the previous generation Snapdragon GPU in Quest 2—giving your app’s users a smoother experience with incredibly crisp details. For Quest 3’s Touch Plus controllers, we also included TruTouch haptics to help you deliver action like never before.
Blend in the real world to unlock new use cases with MR: With Quest 3, you can look forward to delivering high-fidelity, stereoscopic color MR experiences at an accessible price point. Building on the breakthrough MR support on Quest Pro, Quest 3 takes it a step further with dual 4MP RGB color cameras and a depth sensor for a more accurate representation of your play space—plus 10x more pixels in Passthrough compared to Quest 2.
Presence Platform’s
Passthrough,
Scene, and
Spatial Anchor capabilities enable new use cases for apps and games—many of which haven’t even been imagined yet. Now’s the time to dive in and get creative with these powerful tools to help establish yourself as a pioneer in MR.
Quest 2 Gets Even Better with Performance Upgrades, Price Drops
As excited as we are about Quest 3, it’s incredible to see developers continuing to reach new revenue milestones and sustain a growing audience on Quest 2—and now, we’re helping you reach an even wider audience and deliver a better experience. Starting June 4, we’ll drop the price of Quest 2 to $299.99 USD for the 128GB SKU and $349.99 USD for the 256GB SKU. Quest 2 is also getting more power under the hood thanks to software performance optimizations. Starting with v55, all developers can access these new performance optimizations for Quest 2 and Quest Pro:
These improvements give you more headroom to deliver a smooth, responsive, and rich experience for your users. See our documentation for increasing performance with v55 and above in
Unity,
Unreal, or
Native.
Starting today, you can also optimize your experiences on Quest 2 and Quest Pro with
Dynamic Resolution Scaling. This feature maintains the frame rate of your app while rendering at an optimal resolution, automatically adjusting the resolution during heavy GPU work and increasing image quality when possible.
You can use Dynamic Resolution Scaling to achieve optimizations like Dynamic Foveated Rendering (both
Fixed Foveated Rendering (FFR) or
Eye Tracked Foveated Rendering (ETFR)), in which the runtime will try to increase the foveated rendering level first before starting to scale the resolution down if the GPU utilization gets too high.
To get started with Dynamic Resolution Scaling, check out our documentation (
Unity or
Unreal).
Planning Your Development Across Meta Quest Headsets
Developing experiences for multiple generations of Quest headsets lets you engage established audiences on Quest 2 and Quest Pro and reach new audiences on Quest 3. Whether you’re in the early stages of working on a new app or you’re considering updates for an existing app, we encourage you to start planning early and focus on a couple key areas.
Choose an Approach: Built-for-MR vs. MR Updates
Quest 3 was built to enable captivating, high-fidelity MR experiences that blend users’ physical space with virtual objects and interfaces in rich color. You can view each subsequent hardware iteration as another step up in fidelity and capability support, with Quest 2 providing the initial building blocks for MR in black-and-white while still offering a compelling experience. You can leverage Presence Platform’s MR capabilities to build experiences specifically designed with Quest 3 in mind—or choose to design experiences that can scale in complexity and fidelity across all of our supported headsets.
MR opens up opportunities to build unique, genre-defining experiences, but you can also consider MR add-ons and updates for VR apps as a way to take advantage of these capabilities and re-engage users. Apps like
Painting VR and
Tribe XR offer prime examples of experiences that were optimized to take advantage of color Passthrough and other MR features on Quest Pro last fall. Get started with
Presence Platform and our brand-new MR showcase,
Discover, now on GitHub.
Get familiar with building for MR by checking out our new showcase, Discover, on GitHub. Shake Up Expectations with Haptics & Redesigned Touch Plus Controllers
We’ve completely redesigned Quest 3’s Touch Plus controllers with a more streamlined and comfortable form factor. Thanks to our advances in tracking technology, we've dropped the outer tracking rings so the controllers feel like a more natural extension of your hands and take up less space.
You can start building with Presence Platform’s
Haptics SDK and
Meta Haptics Studio today to integrate haptics into your experiences on Quest 2 and Quest Pro—and to save you crucial time and energy, we’ve designed the files you export from Haptics Studio to be hardware agnostic. That means your haptics will automatically be optimized for Quest 3’s Touch Plus controllers and don’t need to be redesigned or implemented again.
Turn on Dynamic Resolution Scaling for Peak Performance
To deliver smoother gameplay at higher resolutions regardless of what Quest headset your audience is using, we recommend that most experiences leverage
Dynamic Resolution Scaling. This optimization requires minimal effort to set up and can automatically provide a substantial boost in visual quality on all supported headsets.
Looking Ahead
Set the stage for your success in this next phase of the Meta Quest ecosystem by planning early and using the resources in this post to optimize your apps across current and future headsets.
If you’re in the early stages of developing a new app, consider how your experience will scale across headsets as audiences have more options and features to consider. Integrating new capabilities designed for MR on Quest 3 can help your experience make an immediate impact and sustain success long term.
You can also ship many of the same experiences and features to Quest 2’s established audience who can now take advantage of enhanced performance with their existing headsets. Exploring MR add-ons may additionally serve as an effective method of driving engagement and additional revenue from existing titles on the Meta Quest Store and App Lab while you work on your next title.
Success starts with planning, and we encourage you to start tapping into MR early to explore new ways to connect and enthrall audiences with deeper immersion.
Steps to Plan for Success
Don’t miss Meta Connect on September 27 for more news on Meta Quest. For the latest updates, be sure to follow us on
Twitter and
Facebook.