August Oculus Developer Recap

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Over the past month, we rolled out several new features that make it easier for your users to invite and join friends in VR. We also shared the development process behind new games and experiences and closed out the month with the second review in John Carmack's new App Reviews series. In case you missed one of the highlights, take a look back at our developer blog posts from August.
SIGGRAPH 2021: Oculus Launch Pad and Oculus Start Developers Selected
SIGGRAPH 2021 featured immersive programming from several Oculus Launch Pad and Oculus Start developers, including the world-premiere experience Mementorium from Queer Code Collective, and jury-selected award winners for both the Immersive Pavilion and VR Theater.
Debugging Unity Apps for Oculus Quest In-Headset
By the end of this post, you'll understand all the tools at your disposal for debugging your Unity-based Oculus Quest application, including one currently under-utilized tool: connecting a debugger directly to your headset.
Oculus Start Member Jaakko Asikainen Shares the Development Process Behind Cave Digger 2
We spoke with Jaakko Asikainen about the development of Cave Digger 2: Dig Harder, the forthcoming sequel to the original Cave Digger, a weird west mining game with a quirky indie style.
Big Updates to Oculus Multiplayer
We announced new multiplayer features, available with our v31 release, that make it easier for your users to invite and join their friends in VR and improve their experience once they arrive.
Graphics Showcase: Using Vulkan Subpasses in UE4 for Performant Tone Mapping on Quest
We believe that tone mapping is an important artistic tool, so we built a Graphics Showcase featuring a subpass-based solution that is much more performant than traditional techniques.
Update to Oculus Destinations: Submitting Changes, Publishing
We’re excited to announce a new update to destinations that makes it easier to iterate, while ensuring that your previously approved destination details remain live and reachable by users.
Update to Oculus Quest Store App Categorization
We began rolling out some changes to how titles are categorized in the Oculus Quest Store. These changes are designed to improve the browsing and discovery experience, as well as enable better recommendations based on apps users already own.
How Frame and Oculus Brought Trello’s Virtual Offsite to Life
When they couldn't gather in person, FRAME from Virbela and Oculus brought the Trello team together virtually with a digital recreation of the Trello office. Learn how the virtual offsite came to life.
Carmack's App Reviews: Racket NX
Carmack’s App Reviews are back. In his second review in his new series, Oculus Consulting CTO and VR guru John Carmack shares his (brutally honest) feedback on Racket NX, a game that challenges the limits of what you can do with a racket and ball in VR.
If you have any questions or if there are other topics that you’d like us to cover in the blog, please let us know in the Developer Forum.
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Debugging
Launch pad
Oculus Start
Quest
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Unity
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