Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More
Explore GDC 2026 Day 1: hand tracking design, AI-assisted Unity workflows, and data-driven retention tips for VR developers building for Meta Horizon OS.
All, Apps, GDC, Games, Hand tracking, Quest, Unity, Unreal
Learn how we’re evolving VR and Worlds to give you clearer focus, better tools, and stronger long-term support as you build what’s next for Meta Quest and mobile.