API reference

EquirectLayerConfig Class

Extends LayerConfig
DeprecatedUse PanelConfigOptions.panelShapeType instead
Layer config for a single-sided, surface projected on the inside of a sphere

Signature

class EquirectLayerConfig(
    var radius: Float,
    var centralHorizontalAngle: Float = (2.0 * Math.PI).toFloat(),
    var upperVerticalAngle: Float = (Math.PI / 2).toFloat(),
    var lowerVerticalAngle: Float = -(Math.PI / 2).toFloat(),
    var alphaBlend: LayerAlphaBlend? = null,
    var colorScaleBias: LayerColorScaleBias? = null,
    var zIndex: Int = 0,
) : LayerConfig

Constructors

EquirectLayerConfig ( radius , centralHorizontalAngle , upperVerticalAngle , lowerVerticalAngle , alphaBlend , colorScaleBias , zIndex )
Signature
constructor(
    radius: Float,
    centralHorizontalAngle: Float = (2.0 * Math.PI).toFloat(),
    upperVerticalAngle: Float = (Math.PI / 2).toFloat(),
    lowerVerticalAngle: Float = -(Math.PI / 2).toFloat(),
    alphaBlend: LayerAlphaBlend? = null,
    colorScaleBias: LayerColorScaleBias? = null,
    zIndex: Int = 0,
)
Parameters
radius: Float
centralHorizontalAngle: Float
upperVerticalAngle: Float
lowerVerticalAngle: Float
alphaBlend: LayerAlphaBlend?
colorScaleBias: LayerColorScaleBias?
zIndex: Int
Returns
EquirectLayerConfig

Properties

alphaBlend : LayerAlphaBlend?
[Get][Set]
Configuration for alpha blending, or null to use default blending
Signature
var alphaBlend: LayerAlphaBlend?
centralHorizontalAngle : Float
[Get][Set]
Signature
var centralHorizontalAngle: Float
colorScaleBias : LayerColorScaleBias?
[Get][Set]
Color adjustment settings, or null to use default colors
Signature
var colorScaleBias: LayerColorScaleBias?
filters : Int
[Get][Set]
Signature
var filters: Int
lowerVerticalAngle : Float
[Get][Set]
Signature
var lowerVerticalAngle: Float
radius : Float
[Get][Set]
Signature
var radius: Float
secure : Boolean
[Get][Set]
Whether the layer should be rendered securely to enable DRM.
Signature
var secure: Boolean
upperVerticalAngle : Float
[Get][Set]
Signature
var upperVerticalAngle: Float
zIndex : Int
[Get][Set]
Integer value controlling the rendering order (higher values render on top). Layers of the same z-index are rendered based on the distance of entity origin from head pose.
Signature
var zIndex: Int