Develop

Next Steps

Updated: Sep 2, 2026

Next steps

Designing for hands

Explore the design guidelines to refine your hand-based experience and understand the principles behind great hand interactions.
  • Hands Overview — How hand tracking works in Meta Horizon OS and how to think about designing for hands
  • Hands Interaction Types — Deep dive into poke, ray, grab, and when to use each
  • Design Principles — Shared design philosophy for hand interactions
  • Best Practices — Ergonomic guidance, common pitfalls, and do’s and don’ts
  • Hands Examples — Real app examples of hands-based interactions for inspiration
  • Hand Representation — How to render hands in your app (system hands, custom models, transparency)
  • Panels — Panel sizing, placement, and layout for spatial UI
  • Accessibility — Inclusive design for diverse hand sizes, abilities, and input preferences

Developing with the Interaction SDK

Go deeper with the Interaction SDK to add advanced interactions, custom gestures, and grabbable objects to your prototype.

Building with AI

  • Meta VR CLI overview — Use Meta VR CLI from a terminal or through an AI coding agent for AI-assisted development workflows.

Learn more

Continue your learning using the following resources: