Take a practical deep dive into hitting and holding frame rate on Meta Quest 3/3S. Learn why performance matters more in VR than any other medium, how to diagnose bottlenecks, and how to use the latest profiling and optimization tools to ship smoother, more comfortable experiences.
Ready to level up performance? Get started below 👇
Graphics techniques:
-
Fixed Foveated Rendering
(Unity
| Unreal):
Save GPU bandwidth
-
Application SpaceWarp
(Unity
| Unreal):
Allows rendering at half the display refresh rate while the system synthetically generates missing frames to free up nearly 50% of the frame time.
-
Dynamic Resolution
(Unity
| Unreal):
Automatically increase render scale during frames where GPU isn't fully utilized.
Speakers
David Borel (Engineering Manager, Meta)
Neel Bedekar (Software Engineer, Meta)