VR Locomotion Types
In VR, we move through the virtual world, or the virtual world moves around us. Sometimes, both happen at the same time. In this section, you’ll learn about the two core types of VR locomotion: physical locomotion and artificial locomotion.
Physical locomotion is when movement in the virtual world is controlled by your movement in the physical world. For example, you walk, turn, or move through the virtual world by walking, turning, and moving in the physical world. With physical locomotion, the camera movement in the virtual world should match the exact movement of the physical headset.
Even if your app is not designed for physical locomotion, plan for what happens when people move in the real world. For instance, if a user takes a step in physical space or leans forward while sitting, would this move the virtual camera into solid geometry like walls, decorations, or characters?