None | Not Initialized. |
Busy | Is busy Initializing. |
Complete | Has finished Initializing. |
Failed | Failed to initialize. |
Metric | The texture coordinates start at 0 and increase by 1 unit every meter. |
MetricSeamless | The texture coordinates start at 0 and increase by 1 unit every meter but are adjusted to end on a whole number to avoid seams. |
MaintainAspectRatio | The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained. |
MaintainAspectRatioSeamless | The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained but are adjusted to end on a whole number to avoid seams. |
Stretch | The texture coordinates range from 0 to 1. |
Metric | The texture coordinates start at 0 and increase by 1 unit every meter. |
MaintainAspectRatio | The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained. |
Stretch | The texture coordinates range from 0 to 1. |
Random | Pick one at random. |
ClosestSize | Pick the closest size. |
Custom | Used in the AMRUKAnchorActorSpawner to use allow for a custom selection mode. |
Stretch | Stretch each axis to exactly match the size of the Plane/Volume. |
UniformScaling | Scale each axis by the same amount to maintain the correct aspect ratio. |
UniformXYScale | Scale the X and Y axes uniformly but the Z scale can be different. |
NoScaling | Don't perform any scaling. |
Custom | Used in the AMRUKAnchorActorSpawner to use allow for a custom scaling. |
None | Do not perform any alignment. |
Default | Align the bottom of the bounding boxes and center the rest. |
CenterOnCenter | Center the bounding box in the anchor bounding box. |
BottomOnBottom | Align the bottom of the bounding boxes and center the rest. |
TopOnTop | Align the top of the bounding boxes and center the rest. |
LeftOnLeft | Align the left of the bounding boxes and center the rest. |
RightOnRight | Align the right of the bounding boxes and center the rest. |
FrontOnFront | Align the front of the bounding boxes and center the rest. |
BackOnBack | Align the back of the bounding boxes and center the rest. |
BottomOnTop | Align the top to the bottom of the anchor bounding box and center the rest. |
TopOnBottom | Align the bottom to the top of the anchor bounding box and center the rest. |
LeftOnRight | Align the left to the right of the anchor bounding box and center the rest. |
RightOnLeft | Align the right to the left of the anchor bounding box and center the rest. |
FrontOnBack | Align the front to the back of the anchor bounding box and center the rest. |
BackOnFront | Align the back to the front of the anchor bounding box and center the rest. |
Custom | Use custom alignment mode. |
None | No component type. |
Plane | Plane component type. |
Volume | Volume component type. |
Mesh | Mesh component type. |
All | All component types. |
Default | Don't override the fallback to procedural standard behaviour. |
Fallback | Fallback to a procedural mesh. |
NoFallback | Don't fallback to a procedural mesh. |
None | Do not spawn anything on loading a scene or rooms. |
CurrentRoomOnly | Will only take the current room into account. This enables legacy single room behaviour. Keep in mind that if your experience loads multiple rooms and you use that mode the behaviour might be undefined. |
AllRooms | Spawn in every room and keep on spawning whenever a new room was discovered. |