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EquirectLayerConfig Class

Extends LayerConfig
Modifiers: final
DeprecatedUse PanelConfigOptions.panelShapeType instead
Layer config for a single-sided, surface projected on the inside of a sphere

Signature

class EquirectLayerConfig(var radius: Float, var centralHorizontalAngle: Float = (2.0 * Math.PI).toFloat(), var upperVerticalAngle: Float = (Math.PI / 2).toFloat(), var lowerVerticalAngle: Float = -(Math.PI / 2).toFloat(), var alphaBlend: LayerAlphaBlend? = null, var colorScaleBias: LayerColorScaleBias? = null, var zIndex: Int = 0) : LayerConfig

Constructors

EquirectLayerConfig ( radius , centralHorizontalAngle , upperVerticalAngle , lowerVerticalAngle , alphaBlend , colorScaleBias , zIndex ) : EquirectLayerConfig
Signature
constructor(radius: Float, centralHorizontalAngle: Float = (2.0 * Math.PI).toFloat(), upperVerticalAngle: Float = (Math.PI / 2).toFloat(), lowerVerticalAngle: Float = -(Math.PI / 2).toFloat(), alphaBlend: LayerAlphaBlend? = null, colorScaleBias: LayerColorScaleBias? = null, zIndex: Int = 0)
Parameters
radius: Float
centralHorizontalAngle: Float
upperVerticalAngle: Float
lowerVerticalAngle: Float
alphaBlend: LayerAlphaBlend?
colorScaleBias: LayerColorScaleBias?
zIndex: Int

Properties

alphaBlend : LayerAlphaBlend?
[Get][Set]
Configuration for alpha blending, or null to use default blending
Signature
var alphaBlend: LayerAlphaBlend?
centralHorizontalAngle : Float
[Get][Set]
Signature
var centralHorizontalAngle: Float
colorScaleBias : LayerColorScaleBias?
[Get][Set]
Color adjustment settings, or null to use default colors
Signature
var colorScaleBias: LayerColorScaleBias?
filters : Int
[Get][Set]
Signature
var filters: Int
lowerVerticalAngle : Float
[Get][Set]
Signature
var lowerVerticalAngle: Float
radius : Float
[Get][Set]
Signature
var radius: Float
secure : Boolean
[Get][Set]
Whether the layer should be rendered securely to enable DRM.
Signature
var secure: Boolean
upperVerticalAngle : Float
[Get][Set]
Signature
var upperVerticalAngle: Float
zIndex : Int
[Get][Set]
Integer value controlling the rendering order (higher values render on top). Layers of the same z-index are rendered based on the distance of entity origin from head pose.
Signature
var zIndex: Int
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