class PanelAnimationSystem : SystemBase
PanelAnimationSystem
()
:
PanelAnimationSystem |
Signature
constructor() Returns |
panelQuadCylinderLocalStates
:
MutableMap
[Get] |
Signature
val panelQuadCylinderLocalStates: MutableMap<Entity, PanelQuadCylinderLocalState> |
panelScaleInLocalStates
:
MutableMap
[Get] |
Signature
val panelScaleInLocalStates: MutableMap<Entity, PanelScaleInLocalState> |
panelScaleOutLocalStates
:
MutableMap
[Get] |
Signature
val panelScaleOutLocalStates: MutableMap<Entity, PanelScaleOutLocalState> |
systemManager
:
SystemManager [Get][Set] |
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager |
associateSystemManager
(
systemManager
)
|
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters
systemManager:
SystemManager |
delete
(
entity
)
|
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity) Parameters
entity:
Entity |
destroy
()
|
System should clean up any and all resources for shutdown
Signature
open override fun destroy() |
equals
(
other
)
:
Boolean
|
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean Parameters
other:
Any?
Returns
Boolean
|
execute
()
|
System should perform all the operations based on relevant entities.
Signature
open override fun execute() |
getDependencies
()
:
SystemDependencies? |
Returns the dependencies of this system.
Signature
open fun getDependencies(): SystemDependencies? |
getScene
()
:
Scene |
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene |
hashCode
()
:
Int
|
Returns the hash code of this system.
Signature
open override fun hashCode(): Int Returns
Int
|