Name | Summary |
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InputSystem | constructor(locomotionSystem: LocomotionSystem, ctx: <Error class: unknown class>) |
Name | Summary |
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active | var active: Boolean |
ctx | val ctx: <Error class: unknown class> |
locomotionSystem | val locomotionSystem: LocomotionSystem |
selectButtons | var selectButtons: Int |
systemManager | lateinit var systemManager: SystemManager The system manager that this system is associated with. |
touchButtons | var touchButtons: Int |
Name | Summary |
---|---|
associateSystemManager | fun associateSystemManager(systemManager: SystemManager) Associates this system with a system manager, used in the Spatial SDK. |
delete | open fun delete(entity: Entity) System should do any housekeeping based on entity being removed from the scene |
destroy | open override fun destroy() System should clean up any and all resources for shutdown |
enableInput | fun enableInput(enabled: Boolean) |
equals | open operator override fun equals(other: Any?): Boolean Checks if this system is equal to another object. |
execute | open override fun execute() System should perform all the operations based on relevant entities. |
getDependencies | open fun getDependencies(): SystemDependencies? Returns the dependencies of this system. |
getScene | fun getScene(): Scene Returns the scene that this system is associated with. |
hashCode | open override fun hashCode(): Int Returns the hash code of this system. |