pcmSource
: IVoipPCMSource |
Represents the PCM source that is used to read analogue data. It is of type IVoipPCMSource.
Signature
IVoipPCMSource Oculus.Platform.VoipAudioSourceHiLevel.pcmSource |
audioSource
: AudioSource |
The AudioSource object that will be used to control the audio source such as muting and unmuting.
Signature
AudioSource Oculus.Platform.VoipAudioSourceHiLevel.audioSource |
peakAmplitude
: float |
This field is used to indicate the peak ampltitude value of the audio source data.
Signature
float Oculus.Platform.VoipAudioSourceHiLevel.peakAmplitude |
senderID
: UInt64
[Set] |
The ID of the sender of the PCM source. This is the User who is the source for the audio.
Signature
UInt64 Oculus.Platform.VoipAudioSourceHiLevel.senderID |
Awake
()
|
This function is used to initialize the VoipAudioSourceHiLevel. It is used to set up the PCM source and the audio source component attached to the game object.
Signature
void Oculus.Platform.VoipAudioSourceHiLevel.Awake() Returns void |
CreatePCMSource
()
|
Signature
virtual void Oculus.Platform.VoipAudioSourceHiLevel.CreatePCMSource() Returns void |
Stop
()
|
Signature
void Oculus.Platform.VoipAudioSourceHiLevel.Stop() Returns void |
MSToElements
(
ms
)
|
Converts delay in milliseconds to number of PCM elements to compare against PCM buffer to determine when to initiate playback.
Signature
static int Oculus.Platform.VoipAudioSourceHiLevel.MSToElements(int ms) Parameters ms: intReturns int |
parent
: VoipAudioSourceHiLevel |
This field is used to hold a reference to the parent object which is a class type of VoipAudioSourceHiLevel.
Signature
VoipAudioSourceHiLevel Oculus.Platform.VoipAudioSourceHiLevel.FilterReadDelegate.parent |