| Member | Description |
|---|---|
Hit |
The intersection with the environment is found. EnvironmentRaycastManager.Raycast returns 'true' only in this case.
|
HitPointOccluded |
The ray intersects with the environment, but the actual hit point is invisible.
The EnvironmentRaycastHit.point will contain the last visible point of the ray, but EnvironmentRaycastManager.Raycast will return 'false'. |
NotReady |
The raycasting system is not ready yet or the EnvironmentRaycastManager is not enabled. It takes several frames after the EnvironmentRaycastManager is enabled before the raycast is ready.
|
HitPointOutsideOfCameraFrustum |
The hit point can't be determined because it lies outside of the depth camera frustum.
|
RayOccluded |
The ray is completely occluded by the environment.
|
NoHit |
The intersection with the environment is not found.
|
NotSupported |
The environment raycast is not supported. Check the EnvironmentRaycastManager.IsSupported before calling raycasting methods.
|