| Member | Description |
|---|---|
Hit |
The intersection with the environment is found. EnvironmentRaycastManager.Raycast returns 'true' only in this case.
|
HitPointOccluded |
The ray intersects with the environment, but the actual hit point is invisible.
The EnvironmentRaycastHit.point will contain the first point on the ray that's occluded by the environment, but EnvironmentRaycastManager.Raycast will return 'false'. |
NotReady |
The raycasting system is not ready yet or the EnvironmentRaycastManager is not enabled. It takes several frames after the EnvironmentRaycastManager is enabled before the raycast is ready.
|
HitPointOutsideOfCameraFrustum |
The hit point can't be determined because it lies outside of the depth camera frustum.
|
RayOccluded |
The ray is completely occluded by the environment.
|
NoHit |
The intersection with the environment is not found.
|
NotSupported |
The environment raycast is not supported. Check the EnvironmentRaycastManager.IsSupported before calling raycasting methods.
|