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FeedbackMode Enum

Defines the mode of feedback handling for a GameObject.
Used by FeedbackSettings to determine whether to use default feedback, suppress all feedback, or override with custom actions.

Enumeration Constants

MemberValueDescription
Default
0
The GameObject will use the default feedback behavior defined by the central FeedbackManager and its associated FeedbackConfig.
Suppress
1
All interaction feedback (default and override) for this GameObject will be suppressed. No feedback events will be triggered.
Override
2
Default feedback rules from FeedbackConfig will be ignored. Only the specific feedback actions listed in the FeedbackSettings.OverrideEntry list for matching InteractionTypes will be executed. If no matching override entry is found for an interaction type, no feedback occurs.