API reference

HandData Struct

Methods

GetData ( joints , root )
Signature
void Oculus.Interaction.Input.Filter.HandData.GetData(ref Quaternion[] joints, out Pose root)
Parameters
joints: ref Quaternion []
root: out Pose
Returns
void
Init ()
Signature
void Oculus.Interaction.Input.Filter.HandData.Init()
Returns
void
SetData ( joints , root )
Signature
void Oculus.Interaction.Input.Filter.HandData.SetData(Quaternion[] joints, Pose root)
Parameters
joints: Quaternion []
root: Pose
Returns
void