FingerToJointList
: List< HandJointId[]> |
Signature
List<HandJointId[]> Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.FingerToJointList |
JointChildrenList
: HandJointId [][] |
Signature
HandJointId [][] Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointChildrenList |
JointIds
: List< HandJointId > |
Signature
List<HandJointId> Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointIds |
JointParentList
: HandJointId [] |
Signature
HandJointId [] Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointParentList |
JointToFingerList
: HandFinger [] |
Signature
HandFinger [] Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointToFingerList |
GetHandFingerProximal
(
finger
)
|
Returns the "proximal" JointId for the given finger.
This is commonly known as the Knuckle. For fingers, proximal is the join with index 1; eg HandIndex1. For thumb, proximal is the joint with index 2; eg HandThumb2.
Signature
static HandJointId Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.GetHandFingerProximal(HandFinger finger) Parameters finger: HandFingerReturns HandJointId |
GetHandFingerTip
(
finger
)
|
Signature
static HandJointId Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.GetHandFingerTip(HandFinger finger) Parameters finger: HandFingerReturns HandJointId |
WristJointPosesToLocalRotations
(
jointPoses
, joints
)
|
Signature
static bool Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.WristJointPosesToLocalRotations(Pose[] jointPoses, ref Quaternion[] joints) Parameters jointPoses: Pose []joints: ref Quaternion []Returns bool |