NodePrefab
: override INodeUI< IInteractor >
[Get] |
Signature
override INodeUI<IInteractor> Oculus.Interaction.DebugTree.InteractorGroupDebugTreeUI.NodePrefab |
Value
: override IInteractor
[Get] |
Signature
override IInteractor Oculus.Interaction.DebugTree.InteractorGroupDebugTreeUI.Value |
InstantiateTree
(
value
)
|
Signature
override DebugTree<IInteractor> Oculus.Interaction.DebugTree.InteractorGroupDebugTreeUI.InstantiateTree(IInteractor value) Parameters value: IInteractorReturns override DebugTree< IInteractor > |
TitleForValue
(
value
)
|
Signature
override string Oculus.Interaction.DebugTree.InteractorGroupDebugTreeUI.TitleForValue(IInteractor value) Parameters value: IInteractorReturns override string |