Target
: Transform |
Signature
Transform Oculus.Interaction.DistanceReticles.ReticleDataMesh.Target |
Filter
: MeshFilter
[Get][Set] |
Signature
MeshFilter Oculus.Interaction.DistanceReticles.ReticleDataMesh.Filter |
ProcessHitPoint
(
hitPoint
)
|
Signature
Vector3 Oculus.Interaction.DistanceReticles.ReticleDataMesh.ProcessHitPoint(Vector3 hitPoint) Parameters hitPoint: Vector3Returns Vector3 |