EntityPath for path-based entity lookup using Named and TransformParent hierarchy. Supports absolute paths (EntityPath.find("/A/B/C")), relative paths (Entity.findByPath("B/C")), single-segment child lookup (Entity.findChildByName(name)), and inverse path retrieval (Entity.getPath()). Paths resolve in a single native call at approximately O(depth) cost.VisibilityState component for hierarchical visibility control. Entities can be set to VISIBLE, INVISIBLE, or INHERIT (default), where INHERIT resolves by walking the TransformParent chain to the nearest non-INHERIT ancestor. VisibleSystem propagates resolved visibility reactively each tick, re-resolving only changed subtrees.MeshManager.sweepUnusedMeshes() API for reclaiming unused cached mesh memory. GLXFManager GLXFManager.deleteGLXF() and deleteGLXFEntityAndGetDeletedChildren() APIs also accept an optional sweepUnusedMeshes parameter (defaults to false) to reclaim unused cached mesh memory.Scene.setGlobalAttribute(), Scene.clearGlobalAttribute(), and Scene.clearAllGlobalAttributes() for broadcasting a Vector4 uniform value to every material in the scene that has a matching constant binding. Materials loaded after the call pick up the value automatically.AlphaMode.PREMULTIPLIED for correct blending of textures with pre-multiplied alpha channels, avoiding double-multiplication artifacts on translucent sprites and decals.PixelsPerDegree.Quest3S enum value for correct Quest 3S display resolution detection.MrukSample including refactored mesh creation and improved Kotlin idioms.SpatialVideoSample video panel rendering at 2.5x scale on launch in MR mode.UISetSamplePartner caused by an invalid private const val declaration in ImmersiveActivity.