Unity Rendering
This guide describes advanced rendering features that improve performance and build a more immersive, realistic experience.
- Fixed Foveated Rendering - Create a realistic immersive experience and improve performance by using Fixed Foveated Rendering to render lower quality at the peripherals of headset displays.
- Display Frequencies - Improve the quality of visuals using high frequencies that prevent judder and flickering black areas.
- Enable Phase Sync - Reduce latency by using this frame timing management technique.
- VR Compositor Layers - Render some types of content such as text, video, and textures with high quality textures by sampling from a layer’s texture directly rather than using eye buffers.
- Single Pass Stereo Rendering and Stereo Instancing - Optimize CPU usage by automatically mirroring the eye buffer and make appropriate modifications for a binocular viewing experience.
- Set Specific Color Space - Create a realistic visual experience by defining color capabilities for a headset using the Oculus color space.