Design

Input modalities

Controllers

Controllers

Controllers are intended to create the believability of hand or tool interactions by combining an ergonomic form factor with haptic feedback, precise tracking, and reliable input controls. Controllers provide a high degree of precision and reliability for many use cases and are the default input modality on the Meta Horizon OS platform.

Hands

Hands

Hand tracking delivers higher-fidelity hand presence that enhances social engagement and delivers more natural interactions. Hand tracking is not intended to replace controllers in all scenarios, especially with games or creative tools that require a high degree of precision.

Voice

Voice

Voice input can be faster than typing with controllers or hand tracking and is useful in situations where hand mobility is limited. The system keyboard provides built-in voice dictation functionality for faster and easier text input.

Head gaze

Head gaze

With head gaze input, the user is using head movement to target objects. The cursor is displayed at the center of the view to help easier targeting. Head gaze is used as a fallback input on Meta Horizon OS when other input methods are not available. When the head gaze is active, the volume button is used to select or interact.

Keyboard

Keyboard

Meta Quest devices support physical keyboards through a Bluetooth connection. This input modality allows users to input text quickly and efficiently, leveraging the familiarity and muscle memory of typing on a keyboard.

Mouse

Mouse

Meta Quest devices support physical mice through Bluetooth connection. Mouse input enables precise control over interactions, making it ideal for tasks like selecting small objects or navigating complex menus.

Gamepad

Gamepad

Gamepad input is specialized for gaming experiences with traditional console controllers. Gamepads offer precise control over movements and actions, making them well-suited for games and applications requiring accuracy.
Many users are already familiar with gamepad controls, making it easier for them to adapt. Gamepads are designed for comfort and ergonomics, reducing fatigue and discomfort during extended use.

Stylus

Stylus

Stylus input allows the user to draw and sketch both on 2D surfaces or in 3D space. Stylus input offers high precision and accuracy, making it ideal for tasks like writing, drawing, and selecting small objects.

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