The Oculus Start program is just over two months old and we've hit the ground running! We have a few new updates to the program to share, including changes to our program requirements. We're stoked to see so many interesting VR projects join Oculus Start, so expect to see our members' stories posted here soon!
New Perks!: Oculus Start Forums
We've just opened up a new section of the Oculus Developer Forums exclusively for the Oculus Start community. These forums not only provide members with the opportunity to connect with each other but will also be the go-to resource for Beta Access to tools and services.
Expanded Eligibility
Oculus Start is now accepting larger development teams! We've received a ton of interest from the developer community so far and, based on your feedback, have widened the program terms so more teams can participate. So, if you have ten (10) or fewer developers working on your VR project - or know some great teams of 10 or less developers, and funding or income less than USD$100,000, it's time to apply to be an Oculus Start Member.
For the full list of terms and conditions as well as more information about the program, please visit developer.oculus.com/oculus-start
Oculus Start On the Road
Whether you're attending a conference or a local VR meetup, keep an eye out for Oculus team members! We'll be making the rounds and will be available to answer your questions about Oculus Start.
We already had a chance to meet up with a few of you at GDC 2018 and are excited to connect with more of the Start community. This week, some of the Oculus team has attended PAX East in Boston.
Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More
Explore GDC 2026 Day 1: hand tracking design, AI-assisted Unity workflows, and data-driven retention tips for VR developers building for Meta Horizon OS.
All, Apps, GDC, Games, Hand tracking, Quest, Unity, Unreal