Update to Oculus Destinations: Submitting Changes, Publishing

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Oculus destinations (Unity, Unreal) are deep-linkable locations, levels, or game modes within your app with rich media and metadata. Destinations are discoverable and social—a place you define in your app to bring users to. These destinations are surfaced across Oculus experiences, helping users discover opportunities to jump into your application. Recently, we added joinable destinations making it easier for players to find and join each other.
We’re excited to announce a new update to destinations that makes it easier to iterate, while ensuring that your previously approved destination details remain live and reachable by users. Previously, editing an approved or published destination would normally put the destination back in the review queue. This effectively hid the destination from users until it was approved again by the Oculus team.
We also added a way to configure the audience for your destination, enabling you to make the destination accessible to everyone or only to team members in your organization even after the destination is approved by the Oculus review team. You now have more control over when destinations are made public irrespective of the exact time when the destination is approved by the Oculus review team.

Iterating on Previously Approved Destinations

When editing a previously approved/published destination, we create a new destination submission for you with the changes you’ve made. Once submitted for approval, you can track the status through the “Submission State” column on the destinations table in the Developer Dashboard. While the new submission is in review, the previously approved version of the destination remains live and accessible by the audience you’ve configured for the destination. Once the new submission is approved, users are redirected to the newly approved destination.

Configuring Destination Audience

With this update, we’re introducing destination audience. The visibility of a published destination is now controlled by your audience configuration. Destinations are no longer visible to everyone by default once approved by the Oculus review team until they are configured to “Everyone.” Draft destinations continue to be only visible to the developer organization. Approved/published destinations will be available to the audience you configure. There are two audiences to choose from:
  • Developers Only: The destination is only accessible to developers within your organization even when approved/published.
  • Everyone: The destination once approved/published will be accessible to everyone.
By default and for destinations created prior to this update, the audience configuration is set to “Everyone.” When creating/editing a new destination, you can choose your destination audience.
We’ll continue to improve upon the destination creation flow and review process. Please let us know what you think about this update by leaving your feedback in the developer forums.
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