With all the announcements around a
more open ecosystem, funding opportunities for
games and
apps, and a
recent partnership with LIV, it can be easy to miss smaller yet significant upgrades helping you achieve more as a developer every day. Your feedback is important to us, and we’re dedicated to incorporating the needs of our developer community into our roadmap to help you create and publish high-quality experiences people love.
That’s why today, we’re excited to put the spotlight on a host of new quality-of-life updates to help you accelerate development and optimize your app’s PDP on Meta Quest. These updates include Cast 2.0, input forwarding, new proximity sensor settings in MQDH, the ability to preview metadata shown on your app’s PDP, multiple Cloud Backup slots, and more. Learn more about the latest features and find links to get started below.
Latest Features in MQDH v4.7
What’s New in v4.7- Cast 2.0 has officially graduated from beta and is now the default casting experience within MQDH. Cast 2.0 provides a reliable and high-quality Quest-to-desktop streaming and recording feature for seamless VR and MR gameplay sharing.
- Input forwarding allows you to control your headset while casting with your keyboard and mouse. This capability speeds up testing and verification by enabling you to skip the tediousness of donning/doffing your headset in a lot of cases where only simple movements are needed while supporting the ability to connect to remote devices.
- We’ve added a new setting to automatically disable a device’s proximity sensor when connected to MQDH and automatically re-enable upon disconnecting. Disabling the proximity sensor keeps the headset from going to sleep when not worn, making it easier to capture screenshots, record videos, and debug. This setting prevents the need to manually disable the proximity sensor for preset durations while ensuring the proximity sensor is enabled outside of development sessions to preserve battery life.
- Compositor Demystifier is now available inside MQDH to help developers better debug and build using compositor layers. This feature is especially helpful for finding CPU/GPU usage and performance optimization.
Improvements and bug fixes- Fixed a bug that caused duplicated ADB paths in settings.
- Prevent targeting deprecated devices during build upload.
- Fixed a bug for new device setup which prevents users from retrying.
More on Cast 2.0Cast 2.0 allows you to stream your headset in Full-Res, Widescreen 16:9, or Cinematic 4K and delivers the ability to record video or take screenshots while casting via MQDH. This casting experience provides improved flexibility, performance, and quality compared to the legacy casting features offered in MQDH. Easily share HMD streams, reducing the need for donning and doffing while making collaboration more efficient. Now you can streamline your iteration and testing through an enhanced casting experience. You also have more flexibility and control to create higher-quality content and debug precisely.
Metadata PDP and A/B Test Previews
Our Metadata PDP Preview feature is now available on the
Developer Dashboard. This feature enables you to preview what your app’s listing will look like on the Meta Quest web store, Meta Quest app, and in-headset before you submit your app. Metadata PDP Previews can reduce user ambiguity when putting together your assets and save you additional review time during your app submission.
We’ve also added previews to A/B testing. This enables you to produce higher quality A/B tests by giving you the ability to preview your app’s metadata in the Store first, rather than relying on the Developer Dashboard by itself. You can access your test metadata during both the drafting stage and once the A/B test is running. Learn more about A/B tests
here.
Multiple Cloud Backup Slots
Whether you’re developing an app or enjoying your favorite game, there’s nothing quite as frustrating as needing to start over from scratch. With new multiple cloud backup slots, Meta Quest devices now support storing the five most recent cloud backups for each user and device to prevent major disruptions to the user experience.
Previously, only one cloud backup slot was provided for each user and device. In a scenario where app data gets corrupted, this means that a user would have to start over if the system overwrites functional data with corrupted data. Now with five cloud backup slots, users can
restore their data to a previously functional state in the instance that app data gets corrupted to save time and preserve a high-quality user experience.
Updated universal menu to use the ‘Icon’ asset
We updated the asset used in the universal menu in-headset from the "Square" asset to the "Icon Asset." The "Square" asset is meant for larger tiles and marketing, while the "Icon" asset is meant for small form factors like the app icons on your phone's home screen. If you want to check your app’s metadata and remind yourself what image you are using for “Square” and “Icon,” you can do so in the
Developer Dashboard and make adjustments as needed.
We hope you find these updates valuable, and we look forward to hearing your feedback on how they have helped improve your development process. To get the latest updates, be sure to subscribe to our monthly developer newsletter in your
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