We’re excited to announce a number of updates and enhancements to our tools and SDKs this month. If you have questions and/or feedback on any of these updates, feel free to comment below or post on the developer forum.
When using the Mixed Reality Capture Tools on Quest and Rift, you can now customize the backdrop color of the foreground when using external composition. While this new feature is enabled for both the Rift Platform and Quest, these are in active development, so keep in mind that we will be working to streamline the setup and calibration process over the coming months.
This version of the Oculus Unreal Engine 4 integration offers full Vulkan graphics API support, including mixed-reality capture (MRC), MSAA and the performance optimizations of Multiview and Fixed Foveated Rendering (FFR).
Cloud Storage version 2 is now available to all developers. Cloud Storage 2 is a simplified, file-based system for syncing local files from Quest, Go and Rift apps, along with app groupings to the Oculus cloud. Check out the Cloud Storage 2 documentation page for more information.
Vulkan Multiview is now supported. See the VrCubeworld_Vulkan sample for example usage
Vulkan Fixed Foveated Rendering (FFR) is now supported. See the VrCubeworld_Vulkan sample for example usage
Vulkan MSAA is now supported
The deprecated LibOVRKernel library has been removed from the SDK
The 360 Photos and 360 Videos sample applications have been updated to libjpeg-turbo 2.1 with 64-bit support
For more information on the many Oculus tools integrations and SDKs, be sure to check out the documentation and download sections of the Oculus Developer Center.
- The Oculus Team
Avatar SDK
Avatars
Mobile
Platform SDK
Quest
Rift
Unity
Unreal
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