April featured an update to Presence Platform's Hand Tracking API, tips on memory usage, open source samples, and deep dives into the development process of recent Oculus Launch Pad program graduates. In case you missed one of the highlights, take a look back at our developer blog posts from April.
Meet Meta Game Publishing Senior Producer Shana Teri Bryant We sat down with Meta Game Publishing Senior Producer Shana Teri Bryant to learn more about her role and how she supports and amplifies women developers, Black creators, and other marginalized voices—and why diverse representation leads to better products and more inclusive experiences for all.
Oculus Launch Pad Grad Lara Bucarey Shares the Development Process Behind Language Learning App ‘Vernacular’ Each year, Oculus Launch Pad supports promising VR content creators from diverse backgrounds as they iterate on their unique ideas and bring them to market. We’re kicking off a series of Q&As with our Oculus Launch Pad program graduates to showcase their talents and efforts throughout the program and beyond. 2020 Launch Pad grant recipient Lara Bucarey spoke with us about her involvement with Oculus Launch Pad and how it helped shape her career and the development of Vernacular, an immersive language learning experience that transports travelers to cities across the world and promotes cultural awareness.
Get Open Source Samples in the Public Oculus GitHub Repository We recently launched the public oculus-samples GitHub repository containing multiple open source samples. The goal is to share ideas and good practices so you can integrate key features into your own projects, find samples to inspire your own implementation, or take the pieces that you need for your own project.
Getting a Handle on Meta Quest Memory Usage In order to create the best possible VR experience, it’s important to optimize your application or game for the Meta Quest platform. This blog features tips and tricks for understanding memory usage on Meta Quest.
Presence Platform’s Hand Tracking API Gets an Upgrade Today, we’re unlocking major improvements to our Hand Tracking API, Presence Platform’s hand tracking capability—including step-change improvements in tracking continuity, gesture support, movement, and performance. This update also allows fast and overlapping hand movements, enables clapping and other hand-over-hand interactions, and opens up nearly endless object manipulation possibilities.
Oculus Launch Pad Grad Cody Kicklighter Shares the Development Process Behind ‘Noro & the Cosmic Coast’ Each year, Oculus Launch Pad supports promising VR content creators from diverse backgrounds as they iterate on their unique ideas and bring them to market. In this edition in our Oculus Launch Pad Q&A series, 2020 Launch Pad grant recipient Cody Kicklighter spoke with us about his involvement with Launch Pad and how it helped shape his career and the development of ‘Noro & the Cosmic Coast,’ a story-driven puzzle game with elements of strategy, resource management, and role-playing.