API reference

FColorLutDesc Struct

In Header file OculusXRHMD/Public/OculusXRPassthroughLayerShapes.h

Constructors

FColorLutDesc ()
Signature
FColorLutDesc::FColorLutDesc()
FColorLutDesc ( InColorLuts , InWeight )
Signature
FColorLutDesc::FColorLutDesc(const TArray< uint64 > &InColorLuts, float InWeight)
Parameters
InColorLuts: const TArray< uint64 > &
InWeight: float

Fields

ColorLuts : TArray< uint64 >
Signature
TArray<uint64> FColorLutDesc::ColorLuts
Weight : float
Signature
float FColorLutDesc::Weight