API reference

UOculusXRAsyncAction_SaveAnchor Class

Extends UBlueprintAsyncActionBase
In Header file OculusXRAnchors/Public/OculusXRAnchorLatentActions.h

Fields

Failure : FOculusXR_LatentAction_SaveAnchor_Failure
Signature
FOculusXR_LatentAction_SaveAnchor_Failure UOculusXRAsyncAction_SaveAnchor::Failure
Signature
EOculusXRSpaceStorageLocation UOculusXRAsyncAction_SaveAnchor::StorageLocation
Success : FOculusXR_LatentAction_SaveAnchor_Success
Signature
FOculusXR_LatentAction_SaveAnchor_Success UOculusXRAsyncAction_SaveAnchor::Success
TargetActor : AActor *
Signature
AActor* UOculusXRAsyncAction_SaveAnchor::TargetActor

Member Functions

Activate ()
Signature
virtual void UOculusXRAsyncAction_SaveAnchor::Activate() override
Returns
void

Static Member Functions

OculusXRAsyncSaveAnchor ( TargetActor , StorageLocation )
Signature
static UOculusXRAsyncAction_SaveAnchor* UOculusXRAsyncAction_SaveAnchor::OculusXRAsyncSaveAnchor(AActor* TargetActor, EOculusXRSpaceStorageLocation StorageLocation)
Parameters
TargetActor: AActor *
Returns
UOculusXRAsyncAction_SaveAnchor*