_children
: List< Controller > |
Signature
List<Controller> Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller._children |
_hasRectTransform
: bool |
Signature
bool Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller._hasRectTransform |
_layoutStyle
: LayoutStyle |
Signature
LayoutStyle Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller._layoutStyle |
GameObject
: GameObject
[Get][Set] |
Signature
GameObject Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.GameObject |
Children
: List< Controller >
[Get] |
Signature
List<Controller> Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Children |
LayoutStyle
: LayoutStyle
[Get][Set] |
Signature
LayoutStyle Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.LayoutStyle |
Owner
: Controller
[Get][Set] |
Signature
Controller Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Owner |
RectTransform
: RectTransform
[Get] |
Signature
RectTransform Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.RectTransform |
Transform
: Transform
[Get] |
Signature
Transform Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Transform |
Visibility
: bool
[Get] |
Signature
bool Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Visibility |
OnVisibilityChangedEvent
: Action< Controller > |
Signature
Action<Controller> Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.OnVisibilityChangedEvent |
RefreshLayoutPostChildren
()
|
Signature
virtual void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.RefreshLayoutPostChildren() Returns void |
RefreshLayoutPreChildren
()
|
Signature
virtual void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.RefreshLayoutPreChildren() Returns void |
Setup
(
owner
)
|
Signature
virtual void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Setup(Controller owner) Parameters owner: ControllerReturns void |
UpdateRefreshLayout
(
force
)
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.UpdateRefreshLayout(bool force) Parameters force: boolReturns void |
Append
(
controller
)
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Append(Controller controller) Parameters controller: ControllerReturns void |
Append< T >
(
childName
)
|
Signature
T Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Append< T >(string childName) Parameters childName: stringReturns T |
Clear
(
destroy
)
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Clear(bool destroy) Parameters destroy: boolReturns void |
Hide
()
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Hide() Returns void |
OnDestroy
()
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.OnDestroy() Returns void |
OnVisibilityChanged
()
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.OnVisibilityChanged() Returns void |
Prepend< T >
(
childName
)
|
Signature
T Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Prepend< T >(string childName) Parameters childName: stringReturns T |
RefreshLayout
()
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.RefreshLayout() Returns void |
Remove
(
controller
, destroy
)
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Remove(Controller controller, bool destroy) Parameters controller: Controllerdestroy: boolReturns void |
SetHeight
(
height
)
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.SetHeight(float height) Parameters height: floatReturns void |
SetWidth
(
width
)
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.SetWidth(float width) Parameters width: floatReturns void |
Show
()
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.Show() Returns void |
ToggleVisibility
()
|
Signature
void Meta.XR.ImmersiveDebugger.UserInterface.Generic.Controller.ToggleVisibility() Returns void |