API reference

OVRGLTFAnimatinonNode Class

Constructors

OVRGLTFAnimatinonNode ( inputNodeType , gameObj , morphTargetHandler )
Signature
OVRGLTFAnimatinonNode.OVRGLTFAnimatinonNode(OVRGLTFInputNode inputNodeType, GameObject gameObj, OVRGLTFAnimationNodeMorphTargetHandler morphTargetHandler)
Parameters
inputNodeType: OVRGLTFInputNode
gameObj: GameObject

Methods

AddChannel ( channel , samplers , dataAccessor )
Signature
void OVRGLTFAnimatinonNode.AddChannel(JSONNode channel, JSONNode samplers, OVRGLTFAccessor dataAccessor)
Parameters
channel: JSONNode
samplers: JSONNode
dataAccessor: OVRGLTFAccessor
Returns
void
UpdatePose ( down )
Signature
void OVRGLTFAnimatinonNode.UpdatePose(bool down)
Parameters
down: bool
Returns
void
UpdatePose ( t , applyDeadZone )
Signature
void OVRGLTFAnimatinonNode.UpdatePose(float t, bool applyDeadZone=true)
Parameters
t: float
applyDeadZone: bool
Returns
void
UpdatePose ( joystick )
Signature
void OVRGLTFAnimatinonNode.UpdatePose(Vector2 joystick)
Parameters
joystick: Vector2
Returns
void