OVRGLTFAnimatinonNode
(
inputNodeType
, gameObj
, morphTargetHandler
)
|
Signature
OVRGLTFAnimatinonNode.OVRGLTFAnimatinonNode(OVRGLTFInputNode inputNodeType, GameObject gameObj, OVRGLTFAnimationNodeMorphTargetHandler morphTargetHandler) Parameters inputNodeType: OVRGLTFInputNodegameObj: GameObjectmorphTargetHandler: OVRGLTFAnimationNodeMorphTargetHandler |
AddChannel
(
channel
, samplers
, dataAccessor
)
|
Signature
void OVRGLTFAnimatinonNode.AddChannel(JSONNode channel, JSONNode samplers, OVRGLTFAccessor dataAccessor) Parameters Returns void |
UpdatePose
(
down
)
|
Signature
void OVRGLTFAnimatinonNode.UpdatePose(bool down) Parameters down: boolReturns void |
UpdatePose
(
t
, applyDeadZone
)
|
Signature
void OVRGLTFAnimatinonNode.UpdatePose(float t, bool applyDeadZone=true) Parameters t: floatapplyDeadZone: boolReturns void |
UpdatePose
(
joystick
)
|
Signature
void OVRGLTFAnimatinonNode.UpdatePose(Vector2 joystick) Parameters joystick: Vector2Returns void |