<component name="Player"> <EnumAttribute name="playerType" enumType="PlayerType" defaultValue="HUMAN" /> </component>
<Enum name="MyEnum"> <EnumValue value="ENUM_VALUE_1" /> <EnumValue value="ENUM_VALUE_2" /> </Enum>
class EnumAttribute<T : Enum<T>>(
key: Int,
component: ComponentBase,
attributeIndex: Int,
enumClass: Class<T>,
initialValue: T,
) : TypedAbstractAttribute<T>EnumAttribute
(
key
, component
, attributeIndex
, enumClass
, initialValue
)
|
Signature
constructor(
key: Int,
component: ComponentBase,
attributeIndex: Int,
enumClass: Class<T>,
initialValue: T,
)Parameters key: Int
The integer key for this attribute
attributeIndex: IntenumClass: Class<T>
The class object for the enum type
Returns EnumAttribute |
value
: EnumAttribute
[Get][Set] |
Signature
var value: T |
version
: ULong
[Get][Set] |
Signature
open override var version: ULong |
checkIfComponentIsOld
()
|
Signature
fun checkIfComponentIsOld() |
checkIfComponentIsRecycled
()
|
Signature
fun checkIfComponentIsRecycled() |
get
()
|
Signature
open override fun get(): Any Returns Any |
getValue
(
thisRef
, property
)
|
Signature
operator fun getValue(thisRef: Any?, property: KProperty<*>): T Parameters thisRef: Any?property: KProperty<*>Returns EnumAttribute |
set
(
value
)
|
Signature
open override fun set(value: Any) Parameters value: Any |
setValue
(
thisRef
, property
, value
)
|
Signature
operator fun setValue(thisRef: Any?, property: KProperty<*>, value: T) Parameters |