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Unreal Engine 5 Integration

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Updated: Sep 23, 2026|
Version
207.0
The latest Horizon Integration SDK for Unreal Engine 5 for developers bundled with OVRPlugin, Audio SDK, and Platform SDK.

Version 207.0 Release Notes

UE Requirements

UE version 5.8.0

What's New

  • Added support for Unreal Engine 5.8
  • Added support for Meta VR Glasses
  • What's Fixed

  • Fixed distance fields being disabled on every platform; the opt-out now applies only to Android, restoring distance field features such as Lumen on PC
  • Fixed hand trackers not being recreated when a session restarts, and made hand tracker creation and destruction thread safe
  • Fixed a crash when the stereo viewport was resized and re-enabled before the previous session had finished shutting down
  • Fixed r.Mobile.Oculus.ForceSymmetric not being applied to the symmetric field of view used by the OpenXR backend
  • Fixed Touch Pro and Touch Plus controllers not reporting their interaction profiles on UE 5.8
  • Fixed foveation offsets not being applied on UE 5.8
  • Fixed a hang in the MR Utility Kit destructible mesh when its background task had not completed
  • Known Issues

  • Changing Fixed Foveated Rendering settings at runtime is not supported on UE 5.7+
  • Workaround: Use the project-level fixed foveated rendering settings in the MetaXR section of the Project Settings, or use the Github fork of the engine
  • Dynamic Resolution is only available when using the Github fork of the engine
  • Workaround: Use the Github fork of the engine