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Meta XR Core SDK (UPM)

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Updated: Sep 22, 2026|
Version
207.0
Meta XR Core SDK provides the latest features to create immersive experiences for Meta XR devices.

Version 207.0 Release Notes

What's New

  • FOV Simulation for Meta VR Glasses: New FOV simulation options are provided under OVRManager and Immersive Debugger to mask Unity application in runtime to simulate Meta VR Glasses field of view. Read more in documentation.
  • [Experimental] Device Readiness Check Tool: Start building for Meta VR Glasses today! This tool helps scan your project and generate a readiness report targeting Meta VR Glasses devices. The standard mode offers specific project setup rules check. AI mode integrates with your agent of choice to generate AI powered recommendations and automated fixes tailored to your project context. Read more in documentation.
  • Meta XR SDK Toolbar: The toolbar has been moved to a dockable editor panel accessible through Window > Meta > Meta XR SDK. In Unity 6000.3+, the toolbar can be enabled by right clicking the Unity toolbar and selecting Meta XR SDK > SDK Menu.
  • Improvements

  • [Experimental] Meta XR Operator: Introduces enhanced interaction tooling for joint animations, hand gestures, and gaze interactions, along with updated iteration workflows for Meta VR Glasses. Additionally, Meta Quest configuration has been streamlined via a single-click setup in the AI Tools Setup panel. Additionally, Muse Code setup support is planned for an upcoming update. In the interim, execute metavr mcp install muse-code to enable Meta XR Operator functionality in Muse Code.
  • [Experimental] Immersive Debugger AI Assistant: Added OS based dictation and keyboard support for the AI assistant, made Voice SDK optional. Unified the separate MCPBridge to the same MCP server from Meta XR Operator to support agent's runtime operations.